AI Insights · Timothy · July 2021
Top 5 io Games on Android in Spain Q2 2021
In Q2 2021, the top 5 io games on Android in Spain showed varying trends in downloads, revenue, and active users. Data from Sensor Tower reveals key insights into their performance.
In the second quarter of 2021, the top 5 io games on the Android platform in Spain demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides a closer look at the dynamics of these popular games.
State.io — Conquer the World saw a significant increase in weekly revenue, starting from a modest $2 in early April and peaking at $52 by the end of May. Weekly downloads for the game surged from 491 in late March to a high of 41.2K in mid-May, before gradually declining to 7.3K by the end of June. Active users followed a similar trend, increasing from 679 at the end of March to a peak of 81.2K in late May, then decreasing to 42.8K by the end of June.
War of Rafts: Crazy Sea Battle experienced a fluctuating download pattern, starting at 6.9K in late March and reaching a peak of 39K in early May, before dropping to around 4K by the end of June. Weekly active users for the game increased from 7.5K at the end of March to a high of 117K in early May, then decreased steadily to 20.6K by the end of June. Revenue remained relatively low, peaking at $8 in late May.
Paper.io 3D showed a varied performance in weekly downloads, starting at 28.9K in late March, dipping to 4.2K in mid-May, and then rising again to 10.6K by the end of June. Active users for the game saw fluctuations, starting at 118.9K at the end of March, dropping to 58.5K in mid-May, and then climbing to 78.3K by the end of June. Revenue for the game remained relatively stable, with minor fluctuations, peaking at $38 in early April.
Snake.io - Fun Snake .io Games experienced a steady increase in weekly downloads, starting at 10.5K in late March and peaking at 12K in mid-June. Active users showed a similar trend, rising from 90K at the end of March to 88.3K by the end of June. Revenue for the game remained relatively low, peaking at $20 in early June.
slither.io demonstrated a consistent pattern in downloads, starting at 9.6K in late March and peaking at 12.7K in mid-June. Active users for the game increased from 104.7K at the end of March to a high of 108.5K by the end of June. Revenue remained modest, peaking at $19 in early May.
These insights provide a snapshot of the performance of the top io games on Android in Spain during Q2 2021. For more detailed analysis and insights, visit Sensor Tower.